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/**
* @file FP.h
* @brief Core Utility - Templated Function Pointer Class
* @author sam grove
* @version 1.0
* @see
*
* Copyright (c) 2013
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FP_H
#define FP_H
/** Example using the FP Class with global functions
* @code
* #include "mbed.h"
* #include "FP.h"
*
* FP<void,bool>fp;
* DigitalOut myled(LED1);
*
* void handler(bool value)
* {
* myled = value;
* return;
* }
*
* int main()
* {
* fp.attach(&handler);
*
* while(1)
* {
* fp(1);
* wait(0.2);
* fp(0);
* wait(0.2);
* }
* }
* @endcode
*/
/** Example using the FP Class with different class member functions
* @code
* #include "mbed.h"
* #include "FP.h"
*
* FP<void,bool>fp;
* DigitalOut myled(LED4);
*
* class Wrapper
* {
* public:
* Wrapper(){}
*
* void handler(bool value)
* {
* myled = value;
* return;
* }
* };
*
* int main()
* {
* Wrapper wrapped;
* fp.attach(&wrapped, &Wrapper::handler);
*
* while(1)
* {
* fp(1);
* wait(0.2);
* fp(0);
* wait(0.2);
* }
* }
* @endcode
*/
/** Example using the FP Class with member FP and member function
* @code
* #include "mbed.h"
* #include "FP.h"
*
* DigitalOut myled(LED2);
*
* class Wrapper
* {
* public:
* Wrapper()
* {
* fp.attach(this, &Wrapper::handler);
* }
*
* void handler(bool value)
* {
* myled = value;
* return;
* }
*
* FP<void,bool>fp;
* };
*
* int main()
* {
* Wrapper wrapped;
*
* while(1)
* {
* wrapped.fp(1);
* wait(0.2);
* wrapped.fp(0);
* wait(0.2);
* }
* }
* @endcode
*/
/**
* @class FP
* @brief API abstraction for a Function Pointers
*/
template<class retT, class argT>
class FP
{
public:
/** Create the FP object
*/
FP();
/** Add a callback function to the class
* @param item - Address of the initialized class
* @param method - Address of the member function (dont forget the scope that the function is defined in)
*/
template<class T>
void attach(T *item, retT (T::*method)(argT))
{
obj_callback = (FPtrDummy *)(item);
method_callback = (retT (FPtrDummy::*)(argT))(method);
return;
}
/** Add a callback function to the class
* @param function - The address of a globally defined function
*/
void attach(retT (*function)(argT));
/** Invoke the function attached to the class
* @param arg - An argument that is passed into the function handler that is called
* @return The return from the function hanlder called by this class
*/
retT operator()(argT arg) const;
bool attached();
void detach();
private:
// empty type used for casting
class FPtrDummy;
FPtrDummy *obj_callback;
/**
* @union Funciton
* @brief Member or global callback function
*/
union
{
retT (*c_callback)(argT); /*!< Footprint for a global function */
retT (FPtrDummy::*method_callback)(argT); /*!< Footprint for a member function */
};
};
#endif